Rygar, you should read this post so you'll have a better understanding of how memblur's are/should be calculated. The 1% is misleading.
https://www.project1999.com/forums/s...d.php?t=250990
The calculation of a 1% blur
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Example 3: let's use a max level Illis Froglok in Sebilis, when using level 4 Mesmerize, and again 255 CHA.
1. Level Component for level 53+ mob = 25%
2. Raw Value for Memory Flux = 1%
3. Charisma Calculation for 255 CHA = (255-150)/10 = 10.5%
Sum = 25+1+10.5 = 36.5% Chance your Level 4 (or any mez due to them all having a 1% memblur) should roll a success and blur a target.
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Assuming it is 1% for RA on P99 and we were testing it only against level 53+ mobs, it should still have almost a 40% chance of success on each role if cast by a 255 CHA Enchanter. I've tested it against level 2-53 mobs and it blurs instantly and stops. On mobs on the lower end of that scale it should have 100% success rate on every tick, just like feign death always memblurs low level mobs.
Very few Enchanters on Live thought it was valuable to have 200+ CHA, but a few did. Maybe the plane buster had 255 CHA and was casting it on level 49 planar mobs, lower level Clerics of Innoruuk, while the guy farming seafuries after level 49 using a summoned pet had 120 CHA and was casting it on level 53+ mobs like higher level Fear gorillas. Again, we have no way to know.
TLDR - Even if this was a memblur 1% chance 4 out of 4 ticks it would be useful.
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Originally Posted by Rygar
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In regards to lucy data being off and being crappy like mem blur line because of no message, I thought Reoccurring Amnesia gives you that message? Seen logs post about 'soandso blinks a few times' when it succeeds. So either that doesn't fly or in era it never had the success message.
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It says that regardless if it works or fails, all memory blurs do. The complaint was that it didn't say "Soandso doesn't blink a few times, he remembers you". It gave the same message no matter what. The only way to see if a blur worked is 1) invis/ivu if applicable 2) Out of combat regen if applicable 3) see if the mob still wants to kill you. That applies to all blurs.