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Old 06-04-2018, 11:32 PM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,759
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Quote:
Originally Posted by Tuurin [You must be logged in to view images. Log in or Register.]
Ok, so your preference is that the CS staff define every single camp in every single zone in the game? The official policy is already posted in the wiki and a guide has already commented in this thread with about as much clarity as necessary for any rational adult.

If you want instanced dungeons or something, there are a number of games out there that offer that. This is CLASSIC EVERQUEST. It's an open world game. You have to talk to people and/or compromise sometimes. The "don't be a douche" guideline is really all that should be necessary most of the time.


No... Thats not what i would suggest at all.

What i would suggest is something that's at least consistent throghout the game. For example in some zones a camp is 1 spawn, in some zones its as many as 20+ (CE). For some "camps" you are only "required" (changes by gm mood) to kill the named and not the surrounding mobs while for other "camps" (like lucan) you are required to keep the surrounding mobs clear even though he is not a PH and the other mobs have nothing to so do with the quest at all. Its just a bunch of arbitrary rulings that you can never be sure on.

Since this information is not written anywhere easily accessible (hidden in 40 pages of gm rulings for all sorts of "special" mobs) nor is it consistent between zones/"camps" we have many more rules laywers and petitons that could all be avoided.

Would love to see some sort of solution
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Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.