Quote:
Originally Posted by Castle
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Teams is a bad idea... being unable to kill someone for reasons other than level are dumb. If you set up teams you have to stop X-teaming by hardcoding blocks on beneficial spells.. which once again is stupid because sometimes you wanna stay a quick buff on someone you're killing.
Okay.. so now that the teams idea is dead... let's talk levels... 4? 8? 10? 15?
I think 4 is good. It stops people in classic from entering the planes unless they are within range of 50s, but it keeps things relatively balanced as far as resists and what not go. When Kunark goes live I'd be all for bumping it up to 8 levels.
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I totally agree. it will definitely increase the quality of pvp. It's safe to say that it usually takes more skill to kill someone within 4 levels than someone who is 8 levels below you.
I know some people will oppose to this, they will want at least 8 so they can gank people who are leveling up. But in reality, that's not really pvp. That's just attacking someone whom is preoccupied with a mob and someone who you already have an advantage over with 4+ levels above him/her/it.