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Old 06-01-2018, 12:15 PM
NegaStoat NegaStoat is offline
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Join Date: Jul 2013
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Five years ago the answer to this question was simple, even from the GM's. A camp was a set of spawns that are in Line of Sight of each other AND reasonably close to each other, which could be held by as few as one player as long as the spawns remained constantly broken to one single being up at any given time.
A single player could hold the Sister camp in Lesser Faydark. A single player could hold all of a given chamber in Guk. No one really petitioned this sort of thing unless a single player was hopping from chamber to chamber in a dungeon to kill key loot drops in a fairly robust manner, and even then the person doing the mass killing knew what a GM would say so they would negotiate with the newcomer as to how the mobs would be divided, with the first person getting first pick.

Fast forward to now. A player can now only camp ONE (1) mob outdoors of ANY KIND and have it be theirs. If you want more than that, you better have people in your party to match the number of spawns you want to keep down. Been there, done that, had dwarves in Butcherblock Docks ripped off as a result which never would have happened 5 years ago.
Dungeon spawn claiming is a complete mess. The old line of sight rule was tossed out the window for some reason. It's literally the old west now where you can hold a reasonable camp, a person can walk in, and if either kicks off a petition a crabby GM will rule with dartboard justice. No offense to the game staff here - you've put up with an enormous load of crap over the years. I get it.

The point of my rant is this. The power to change things is entirely in the player's hands if they want. If someone on the forum made up their OWN rules about outdoor and indoor camping that seemed fair and reasonable and got a poll running which carried something like a 70% vote of approval, the server staff would probably breathe a sigh of relief along with a "It's about fuggin' TIME." and enforce it until the plug is pulled.