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Old 05-31-2018, 10:56 PM
loramin loramin is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Then why can groups run around camps and not maintain presence right on top of their spawn points yet still claim ownership of the camp yet solo people can't also run from different spawn points and hold down multiple mobs in camps?
Soloers can absolutely run around leaving their camp behind, as long as they get back in time. As I said about Droga, you can kill the Chief, run to the other end of the zone, possibly kill the Soothsayer (if he's unclaimed) and run back. It wouldn't matter if a full group of players had all been waiting at the chief camp the entire time you were gone: as long as you got back before the Chief spawns it's still your camp.

Where it gets murky is what happens if you come back after your camp respawns. This certainly should encourage people who are eager to snipe someone else's camp to wait a more than reasonable amount of time before taking over, because their "reasonable amount of time" might not be the same as a GM's.

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
If solo people have equal rights, why can't a soloer call duke from hiero room but a group can call emp from crypt room?
Technically the crypt group can't. Let's say a group calls CE, goes to the crypt, finishes it off, and starts walking over to Emp, but at that moment another group logs in outside the Emp room and goes inside first. That group gets the Emp, because it doesn't matter what the Crypt group may have called, the login group was the First to Engage the unclaimed Emp.

Or at least, if you assume the staff would consider C and E as separate camps. You never know for sure. Anyhow, the important thing is, 99.9% of the time no one else wants Emp, so that's why everyone calls both C and E at once.

The other issue is the one person, one camp principle. Like I said before, GMs define indoor camps however they want, so there doesn't have to be a one player to one named ratio ... but even if there was, a group of 6 can claim 6 of the 7 CE spawns, and no one else wants the 7th mob.

So even by the most lawyerly count, a group of six players can claim 6 mobs and then FTE the (unwanted) 7th. But you as a solo player can only claim one spawn (Heiro). You can kill Duke or anything else while your Heiro is respawning, but only if no one else has claimed it and you engage first.

... again, as I understand things.
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Last edited by loramin; 05-31-2018 at 11:07 PM..