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Old 05-31-2018, 06:45 PM
loramin loramin is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I think if you go strictly with the way camps work, based on my understanding at least, if that guy is letting his mob pop and he's not engaging within a 1-3 minutes, another player has a right to tell the original camper he's not holding the camp to the letter of the word and put pressure on him.
Personally I've never seen that "1-3 minutes" figured specified anywhere. AFAIK the amount of time is entirely up to whichever GM answers the petition (although it will probably be in that general ballpark).

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Let's say a soloer(certainly not me >[You must be logged in to view images. Log in or Register.]) is camping all 3 and is keeping them down with time to spare. Can a group walk right in and take 2 of these spawns? I don't see anything in the rules that allows for that. Do solo people have less rights than groups? How about duos? Trios? 4 people? 5 people?
Solo people don't have less rights, but they certainly don't have more either. In general, everyone on the server gets to claim one spawn point, period, end of story. You can absolutely camp more than that if no one wants them, but the moment anyone else wants one of those mobs you get one (of your choice), they get one (their choice of what's left) and the rest are FTE (first to engage).

So yes they can walk right up and take not just one but two spawns ... but whoever was there first gets to keep the Heiro spawn (or whichever one they prefer). This would be true even if it was a single person or duo who walked up and not a group.

As for the rest of your question, it again falls into the "its up to the staff" category. They can choose to call Crypt one camp, and say your group of 2, or 3, or whatever can hold that whole camp. Or they can decide that you have two (or three) people so you can hold two (or three) spawn points. Again, AFAK there is no official definition of what is/isn't a camp, and therefore nothing specifies which way the staff has to rule.

Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Would it be so bad to put a time limit on when you lose camp or mob? Like you have 3 or 4 minutes to engage something after it spawns or you lose claim to it?
Personally I think any further rules clarification would be good ... but then again I don't have to host a server with thousands of assholes like myself on it, and then get a bunch of my friends to volunteer their time to manage it. If I did I'd probably be more sympathetic to their point of view, ie. that specifying 3, 4, or any specific number of minutes would remove their ability to adjust rulings on the fly, which is something they need to be able to "babysit" this server properly.
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Last edited by loramin; 05-31-2018 at 06:48 PM..