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Old 05-30-2018, 08:33 PM
Aaeriele Aaeriele is offline
Aviak


Join Date: Feb 2018
Posts: 75
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
Calming a pet, breaking charm, and then blurring it will cause it to path back to its original location. Given the agro radius on calmed mobs is essentially 0 (I mean, I’ve been ON TOP of some mobs without agroing), it effectively gives you 3 minutes of safety after the blur. Because you can calm your pet before breaking it, this allows you to just blur it without having to worry about hard CC to then calm. My order of operations is usually: calm, break, mez, blur, if i want it to go home. Fetter and then blur if I want it to stay close.

That being said, at high levels a pop kills you so fast if you’re AFK that I won’t AFK for more than a few seconds unless I know I’m in a safe spot, even without a pet.
When leveling I generally have GINA set up to keep track of the pop timers for every mob in my rotation, which is helpful for determining when things are likely to pop on top of you (or not).