Teams solves all problems and is an interesting twist; obviously it would work out very well to include some faction based team play.. pure FFA is like a pirates cove crazy
in original EQ 1999 the real one they had FFA server and quickly introduced faction based as I recall due to many complaints about FFA being "no mans land"
FFA isnt better for less people; PvP server shouldnt be pvp in your face all the time; IMO, reading the linked thread or somewhere I liked the idea of -points for friendly kills... but let team rules ride ontop
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