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Old 04-20-2011, 07:33 PM
mwatt mwatt is offline
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Join Date: Dec 2010
Posts: 569
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
As I said before, two completely different games are being played here. The casual gamers don't have the drive or time that the power gamers do, so they cannot compete on the same level. All they can do is try to twist the rules in their favor. The power gamers believe that loot is distributed according to drive/time, so they play towards that end, competing with other like-minded players, meanwhile the casuals are caught in the crossfire.

One style of play is not more right than the other.

All it takes is one or two people to catch a guild with their pants down, leaving a camp unattended. That has nothing to do with might, and everything to do with persistence.
Before I say anything else YendorLootmonkey, I want to say that I appreciate that in your response, you are expressing a point of view and discussing it without unnecessary emotional overtones. We don't agree, but at least we are disagreeing civilly.

To respond to your response, I'd like to first start off by saying that we aren't playing two different games here - it is one game, approached with two different mindsets by two different groups of people. In reality there are multiple mindsets out there of course, but for the purposes of our discussion, I think we can indeed break it into two groups: Those who would put guild needs and desires ahead of the needs and desires of players outside of their guild and those who would say that the needs and desires of each individual should be of equal value.

You contend that each mindset is equally valid. I think that is debatable. I could write an entire essay on this subject alone, but I won't. Let's just let your assertion stand for now.

However, I'm not even talking about that. You may recall in one of my earlier posts that I have no problem with a guid establishing themselves and getting what they need for their players before letting it go. What I have a problem with is egregious excess beyond this, i.e., when multiple items are being obtained for individuals (or for guild coffers) beyond what are needed to equip the guild, and/or when a camp is being held down just so the pricing on the loot from it can be maintained at artifically high levels.

Much of the consternation of the objecting community is due to the belief that some of what has been going on falls into that excessive definition. If so, this is what is not fair and not in keeping with the spirit if the game. The term "need before greed" may sould familiar to some.

As I asserted at the top of my reply, we are all playing the same game. That is why there have been a minimal set of rules devised by the devs/gms that host this game for us. The current rules allow the very behaviors that some of us are objecting to, and are the reason why the OP suggested a rules change. That is what this thread was about in the first place and I at first agreed.

Though I did not agree with exactly the rules changed advocated by the OP (nor anyone else yet for that matter) I advanced my own idea for a rule change. A clearer thinker than I pointed out the error in my scheme. I reconsidered therefore - and to date I can think of no scheme that does impose siginificantly more work upon the devs/gms. Therefore, I see no practical way at this time to make a better rule, but I wouldn't mind a better one turning up. I have fallen back on trying to convince people to do (what I think) is right. How naive of me. [You must be logged in to view images. Log in or Register.]
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