Quote:
Originally Posted by mwatt
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Just because one can do somethng, doesn't mean one should.
There is indeed an element of might makes right here. When a group of people band together into a force strong enough and sustained enough to effectively deny other individuals or groups the opportunity to access a resource, I'd call it might makes right.
You give several examples of how "denied" individuals might work around the restrictions imposed by the "mighty". These are good ideas, but they don't have bearing on the argument of whether or not the "lock down" behaviors we are discussing are reasonable.
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As I said before, two completely different games are being played here. The casual gamers don't have the drive or time that the power gamers do, so they cannot compete on the same level. All they can do is try to twist the rules in their favor. The power gamers believe that loot is distributed according to drive/time, so they play towards that end, competing with other like-minded players, meanwhile the casuals are caught in the crossfire.
One style of play is not more right than the other.
All it takes is one or two people to catch a guild with their pants down, leaving a camp unattended. That has nothing to do with might, and everything to do with persistence.