Quote:
Originally Posted by Secrets
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The goals have sorta shifted based on player feedback and lack of turnout player-wise.
I've shifted more to a persistent, progression sort of goal for the server as opposed to PvP arena. The PvP arena idea just wasn't going to work with a maximum of 6 players and players rapidly quitting due to full item / spell loss.
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Hence my idea of making the world so small, it's constant forced PvP.
Don't quit! I tried to make something like this a couple years ago, even invested a couple weeks of work in it, then gave up because it was a freaking shitload of work.