Resist system needs to be RNG with spells like root and snare otherwise those who stack resistance and have the ability to kite will decimate pure melee and other hybrids with ease.
I fought Wehr over on a PEQ box and his ToV ranger was 99% impervious to spells, my lifetaps, snares, dispells were all resisted or partially resisted and as a shadowknight I had no way of stopping Wehr's ability to get SoE and /autofire back peddle... Granted this is a post-luclin ranger so they're healing for like 3k and dropping 800 pt bow hits but what makes this situation any different than classic?
I could just grind a ranger to 60, get a skybow and wolf myself and never seriously worry about any warrior/rogue/sk/paladin scratching me because I'm negating every spell and resisting my ability to strip his SoW and stop the indefinite backpeddle, I'm forced to zone or get kited to death, and how is getting perma-kited any different than getting CC'd by any other class?
Which Wehr would love to stick with the nullification of CC type abilities because his class of choice will always be a range class which gives him a distinct and skewed advantage over any 1v1 situation by stacking resist and pressing his 'down' key.
I'd say make spells RNG for CC, and if that cannot happen open up Berserker so there will be at least some way to stop kiting via at-range disc stuns and snares
|