
05-15-2018, 03:42 PM
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Fire Giant
Join Date: Mar 2010
Posts: 598
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Quote:
Originally Posted by Daldaen
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MQ Ring 2 - You have Ring 1, guide person through escort and get broken Axe.
MQ Ring 3 - You have Ring 2, trade hunting knife to person.
MQ Ring 4 - You have Ring 3, trade Velium Hammer to person.
MQ Ring 5 - You have Ring 4, kill Scarbrow and let person loot head.
MQ Ring 6 - You have Ring 5, kill Rodrick and let person loot Head/Dirk or do Icefang escort and let person loot Poxbourne note.
MQ Ring 7 - You have Ring 6, kill Warden Burke and let person loot Key. You turn in Ring 6 to Corbin and they turn in Key, then you do the event to lead Corbin to safety and they turn in for Note -> Ring 7.
MQ Ring 8 - You have Ring 7, kill Chief RyGorr and let person loot head.
MQ Ring 10 - You have Ring 9, let person loot Narandi head
So the MQ of Ring 9 is weird. A it requires Dain be up which is a stupid camp to wait for while MQing something. B it requires either the MQee have a Ring 8 or they have a completed box of heads (you should only be able to obtain this box by having a Ring 8) so basically the MQer needs a dummy Ring 8 to continually get boxes to MQ them. In summary this is basically the only step not really worth MQing at.
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Thanks for all the info y'all nice to hear from former guildies too!
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