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Old 05-15-2018, 03:42 PM
Tobius Tobius is offline
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Join Date: Mar 2010
Posts: 598
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
MQ Ring 2 - You have Ring 1, guide person through escort and get broken Axe.
MQ Ring 3 - You have Ring 2, trade hunting knife to person.
MQ Ring 4 - You have Ring 3, trade Velium Hammer to person.
MQ Ring 5 - You have Ring 4, kill Scarbrow and let person loot head.
MQ Ring 6 - You have Ring 5, kill Rodrick and let person loot Head/Dirk or do Icefang escort and let person loot Poxbourne note.
MQ Ring 7 - You have Ring 6, kill Warden Burke and let person loot Key. You turn in Ring 6 to Corbin and they turn in Key, then you do the event to lead Corbin to safety and they turn in for Note -> Ring 7.
MQ Ring 8 - You have Ring 7, kill Chief RyGorr and let person loot head.
MQ Ring 10 - You have Ring 9, let person loot Narandi head

So the MQ of Ring 9 is weird. A it requires Dain be up which is a stupid camp to wait for while MQing something. B it requires either the MQee have a Ring 8 or they have a completed box of heads (you should only be able to obtain this box by having a Ring 8) so basically the MQer needs a dummy Ring 8 to continually get boxes to MQ them. In summary this is basically the only step not really worth MQing at.
Thanks for all the info y'all nice to hear from former guildies too!