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Old 04-19-2011, 10:31 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
I guess alot of spells were resisted back then and also did less than half its damage in pvp.
Probably because here's how a typical Kunark PvP fight went with average geared players (ie: no Tstaff). A random druid runs up and casts winged death & drifting death on a warrior/monk/rogue. The melee can do one of the following:

1) Ignore the dots and start attacking the druid then die to a combination of dots + damage shield as the druid spam heals himself. Kiting optional.

2) Dispell the dots while the druid just keeps recasting them over and over. A few minutes later, the druid is out of mana then runs off, you're also out of pumice now. He meds up then comes right back so you get to do the same fight again with no pumice. You probably were only able to bandage up to 50% hp too.

Even with barely any spells landing, casters were easily able to run people off if not outright kill them. Fights just lasted a lot longer than 30 second TZVZ fights. Every fight was an endurance battle.

Just running the other person out of your zone was usually considered victory. You usually had to of made some kind of huge mistake in order to be killed while playing a druid. Melee on the other hand could easily be killed by casters getting the jump on them.


Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
Dropping a tash on someone, and having root stick wasn't uncommon whatsoever for me back in the day. So I'm really failing to agree with this 0-2%, if by a generous standard we cause tash to create a 10% success rate. Just simply not true.
The word enchanter & tash was not mentioned anywhere in my post. If I got tashed, I ran away until it was cured. Root and snare would land if you were tashed. I think debuff spells on SZ also debuffed you by 150% of normal values. I just remember they were increased to be more effective than blue servers. Your magic resist would go from like 120 to 60.
Last edited by wehrmacht; 04-19-2011 at 10:46 PM..