I feel its hard to sit here for those who aren't enchanters or are just wanting a nerf with a straight face and think that what charm is now is completely fair.
I was just messing around in dreadlands and karnors (at lvl 55, with some of the best gear available) and I couldn't get a charm to last more than 30 seconds on anything, using allure or boltran's, on blue or light blue mobs.
I think the biggest problem was that charm was lasting the full duration too consistently compared to live. Now, it is breaking far too consistently, far too early. Nerf charm, fine. Don't make the spell useless.
I know it's really hard for the devs to mirror live and what we all remember, but anyone sitting here saying that this is the way it was is just saying that to spite some inner hatred towards the enchanter class. What charm is now currently on p99 was not live. What charm was a week ago on p99 was not live. I hope this point echos through to those who aren't listening.
Also, please keep in mind that this is not 1999. We are not all noobs anymore to every zone, every spell, every mechanic, every npc.. and I could go on. Playing and knowing a class for over 10 years and learning the ways to properly do a fight and learning and reading strategies over long periods of time is going to help the average enchanter play and do things better. It took time for people to build up the balls to go and try and solo camps, learn the strats, figure things out and do it better. While this might not be a large percentage of why enchanters seemed overpowered on p99, it definitely takes up some percentage. It's probably a reason on whole why there are a lot of good players here.
This is all just food for thought. I appreciate the fact that uthgaard and others are actively trying to make it a more fair, balanced, and fun game, however. I know in time they will make it right.
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