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Old 04-19-2011, 05:39 PM
baalzy baalzy is offline
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Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
I agree that that sounds broken - but it could have just been bad luck with only 5 casts.

Based on results so far, my GUESS is that the sweet (classic) spot is probably somewhere between where it was before and where it is now.

I'm guessing that there should be something like a 2% chance per tick for charm to break as a baseline. The things that can raise or lower this, in order of priority, would be...

1 - Level difference (caster-target). For example, if the mob is green, the ChanceToBreakPerTick goes down by a factor of 10 (.20%). If Red, it goes up to 20%.

2 - Spell level seems to have an influence also, since in classic, it was far more common for high-level chanters to get full duration charms than fully twinked low-level chanters. The spell may just change the base value.

3 - MR of target. For example, for every 1 MR below some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount.

4 - CHA of caster. For example, for every 1 CHA above some default, the ChanceToBreakPerTick is dropped by a correspondingly tiny amount (an even smaller amount than #3 though).



A baseline of 2% ChanceToBreakPerTick would mean charm would average 2:30 (25 ticks would mean 50% odds of a break by then). This would allow you to get unlucky or lucky and it can always break instantly or last full duration.
I'm going to address point 2. There was already a link posted early and I'm not in the mood to dig it up, but the level of the charm only affects two things:
1) The maximum duration
2) The maximum level of the charmed mob

Uber twinked lowbies were likely experiencing shorter charm durations due to a smaller difference in mob lvl vs. caster level. At level 20 a blue mob is at most like 5 levels lower than you. At level 50 a blue mob can be as much as 12 levels lower than you.
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