Let's turn this question around.
Where is the evidence from pre-2002 that justifies charm being in the state it is today?
I ask this question I see two arguments being made in this thread. First, that enchanter charm was overpowered. That might be true. But it seems to be irrelevant to the mission of the server; game balance is a historical concern. Or as Uthgaard said, go argue with Verant devs in your time machine.
So, if the concern isn't game balance, then it's to approach more historical accuracy with the break of charm. Where is the historical evidence to support that charm should break so quickly, often instantly, with this sort of frequency?
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