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Old 05-01-2018, 07:11 PM
enjchanter enjchanter is offline
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Join Date: Mar 2016
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Random thought I wanted to come back and share

I think necrosis get a bad wrap from bad players so maybe explain / consider this when selling the idea of inviting a necro

You invite a necro for support in roughly the same line of thinking you use when inviting an enchanter. Group augmentation and fluidity. Enchancing mana regen and healing, pet / charm dps potential, can serve as a dedicated CC / root class. Dots have their place of course but it should be a "I'm bumping into 100% mana" kind of deal and ideally you should never be 100% mana and dots are far from your main job.

If you want respectable dps, then go for that charm pet or bust out the rogue pet and you're already contributing enough towards fast kills. Use bursty dots on names but generally unless its clicky damage , it's not worth it.

Seb crypt groups are wonderful spots to bring a necro. Dots help on ICG's and the high hp names there and you have to option to charm !

The level 29 snare is the only darkness spell you should cast until you get your epic. That spell line is for the snare and nothing else.

Utilize FD to drop your agro! If you cast something high aggro like cessation then let it land then FD off that aggro. This your version of rogue evade !

Just had some thoughts that might be useful if you do decide on necro
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
Last edited by enjchanter; 05-01-2018 at 07:14 PM..