I'm not sure of your exact plan for the RNG loot system. But if you're going to make all mobs equal then consider at least scaling the loot so we're not encouraged to farm the lowest level mobs forever just to get what we want. Or even divide it by zones or specific mob types. Rather than "any loot drops off any mob". If you put higher tier items in a select zones then it condenses PVP even if all mobs in that zone drop the same loot. Up to you how specific you want to divide it but I think some kind of hierarchy would be good.
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