Quote:
Originally Posted by maskedmelon
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The greatest difference between LC and DKP, is that LC places individuals' fates in the hands of a select few. DKP places it with the individual. Both are corruptible, but the fundamental difference is a deferrence to authority and preference or lack thereof for an even playing field.
LC also functions more closely as a skinner box promoting addictive behavior by randomizing rewards. Keep pressing the button and you might receive a reward when someone feels you deserve it. You can't plan for it or manage your time to achieve it, you just hafta keep pulling the lever and hope the numbers line up :c
not an indictment on PS, lotta nice people in there.
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LC also gives a small up and coming guild the ability to put gear where it really counts to push through increasingly more difficult content. While it's not "fair" that the main tank(s), dps, and clerics get geared out quicker than anyone else... It certainly makes it possible to kill harder targets faster. If you start with DKP the loot distribution is certainly more "fair" but handing out a single piece of loot to everyone in the guild before one person gets a second piece it's going to take longer to progress than if you quickly gear up your tanks/healers/rogues/etc.
Then of course the bigger you get the more of a clusterfuck LC becomes and the more appealing DKP becomes. So I think LC to start with transition into DKP is the powerplay. Preferably after all officer alts are geared of course.