If they combined Bless online combat (even WoW combat) with EQ replica mechanics (no name plates, floating combat numbers, target arrows, or dungeon finder stones outside every dungeon /cringe, and include corpse runs etc) then they'd have a legendary new MMO. But of course, they just just don't get it or Brad doesn't have enough influence, despite trying to redundantly explain these concepts and how they affect the game. They claim they want to "build a world" for adventuring (like Everquest) except its plagued with modern MMO elements that make it feel generic and crappy. Its a mental disease that just can't be cured it seems. And i'd save the genre myself but the road to building an MMO is far too long without having an established team and funding. At least Pantheon will be "ok" for a fresh PVP experience for the time being, but it wont have that EQ feel. Or maybe there's still a glimmer of hope that they'll listen if I persist in trying to open their eyes with practical suggestions.
|