Patch Notes for this weekend's changes:
Quote:
* Global loot concept redone; Any NPC now has a 15% chance of dropping basic gear/equipment/spells from a global lootdrop. The ultra rare stuff will only drop from NPCs that normally drop the item in classic. Better get those level 20 najena raids ready!
* Food / Drink beyond your initial supply must now be fished or looted from other players / NPCs, or crafted. The only food that will show up on merchants is food sold to said merchant.
* Water Flasks have been added to the global fishing table.
* The minimum fishing skill required to fish up fresh fish is now 0.
* Fixed a bug where the global lootdrop multiplier would be applied twice when an NPC has multiple items.
* A second roll will now happen with a 5% chance to provide more RNG spells/items to a single NPC's drop table.
* All Luclin-era newbie armor quest items have been removed.
* Spells have been removed from merchants entirely in the same way food was. Spells that are looted and sold to merchants can still be purchased.
* Players now start as a magician until level 10, at which point they become a ranger. This is to work around the issue of not having any mana at lower levels. A proper fix will be eventually applied.
* A translocator has been added to South Qeynos that will teleport you to a random druid or wizard spire.
* Selo's and other bard spells now work on non-bard players.
* Removed anti-twink damage caps from the game
* Removed anti-twink AC adjustment from the game
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