Quote:
Originally Posted by Jigga
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Because most people are going to select skill because they would rather say they are a skilled player vs they are a RNG player that is how its skewed dumbass.
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Any system where if you live or die is controlled solely by what you roll with the dice is RNG based PvP by definition. You can't alter the laws of the universe to change that. That poll option is correct no matter how you try to spin it. If the fight lasted for the duration of 10 spell casts, and you roll a resist for every cast, you automatically win! Congratulations! Well, maybe not win, but at least a free draw.
If you can literally be invulnerable while AFK, I fail to see how that does not qualify as the "less-skilled" system.
When a caster fights someone in EQ, the sample size (his number of casts) per fight isn't large enough for it to be skill based using an avoidance based resist system. It becomes all pure luck instead. Especially if he's fighting another caster and could win with 1 ice comet.
I don't know how anyone could argue a mitigation based resist system for damage would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.