Quote:
Originally Posted by Tobius
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Rotation isn't classic
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Quote:
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Originally Posted by http://members.tripod.com/ms_9ball/kedge.html
Almost one year after the public release of Everquest, server overcrowding is a constant topic of debate. On the established servers, overcrowding in the "high-level" hunting areas has led to server migrations, "play-nice" rules being instituted, and on my server (Cazic-Thule) a reservation system where guilds actually reserve a dungeon, or plane, for months in advance.
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While technically I guess that quote describes a "scheduling" rather than a "rotation", the point is that GM-enforced sharing of raid targets did exist (on some servers) even back in classic. And certainly in Luclin and PoP I know for a fact that some servers did literal rotations, because mine (Bristlebane) did.
Oh, and as a side note, our lack of server migrations is definitely not classic
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