Quote:
Originally Posted by loramin
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I've always seen Agnostic in EverQuest as meaning "I haven't picked any particular god to devote myself to", not "I'm skeptical that deities exist".
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True true, I stand corrected, but still I feel it is a bit of a jaded disposition rp wise, but then again using the definition as it is , can give a new twist to people that choose Agnostic, and broadens the Katta and Vah Shir Spiritual context within the mythos
But I always felt wrong about it, due to the afterlife and how it is handled.
Loose spirits roam, hence why the Vah Shir have such strong animistic tendencies, but I still feel they should have been able to worship Luclin, even in her presumed state.
The Afterlife as seen in the game kinda blows, as unaffiliated spirits end up shackled and tormented or are forced to roam mindlessly . Only very powerful necromancers get a shot at true sentient immortality, the rest are ... well, in torment like the State of Unrest clearly shows, but my opinion is that being Agnostic forces you to roam Norrath at the beck and call of shamans and necromancers after you die
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There are some if I recall correctly, other powerful spirits that remain bound to Norrath, serving as protectors and are not evil, but you end up shackled still.
At least some of the norrath gods offer succour , and even today Rodcet Nife still weirds me out, wonder what an afterlife with him as a patron would be like, because he is one of the few gods of norrath that came from somewhere else, perhaps he knows that death and the afterlife are very nihilistic for some souls.
Hehe.
So yeah, I still feel Agnostic is kinda odd within the universe (outside of ease of game mechanics and factioning of course)
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