Quote:
Originally Posted by Nedala
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15min + charms were FAR from average. Average, especially in kunark, was probably 5 mins, imo charm was perfectly fine the way it was, now its just useless. I already noticed a lot more charm breaks in kunark dungeons than in classic prior to the patch. I just can't believe ench charm was this weak on live with cha on cap.
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Ehh idk. When i grouped with Glitch a few weeks ago and I malad the mob, that thing would last forever. Probably over 20min. Maybe I am not remembering correctly or Glitch can say better, but it seemed to last a very very long time. And to have such certainty with that strength of a pet seems OP to me. IMO it should last around 6min on average. If that was the case then I agree it should be reverted back to that.
I do have a bit of a sour taste in my mouth from seeing enchanters soloing so easily for the past year with whirl and charm being way OP. I remember just sitting in kedge watching enchanter chain whirl undertow with charmed seahorse and the seahorse took near 0 damage. Same thing with Estrella. It was just incredibly easy for enchanter to kill these camps which a group would have difficulty doing.