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Old 04-18-2011, 02:48 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
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From the top
# Charm resist rates are minorly impacted by higher Charisma.
# Charm duration is random, and not visibly affected by Charisma.

# Charm is a massive aggro producer.
# Charm is broken by duration expiring, turning invisible, or if dispelled.


Charm Solo
Lineup: Nuke, Charm, PB Stun, Root, Single Mez, Attack Slow (Edge), MR Debuff, Swap Slot (Rune)

Primary damage is obviously your strongest nuke. Charm is a selection typically based on what level you need to charm. Always use the lowest version of charm (12th Charm, 24th Beguile, 39th Cajoling Whispers, 49th Allure) you can, to conserve mana. (The exception is at 53rd when you aquire Boltran's Agacerie, and it's fast casting time, but let's stick to pre-51 here.) The Color Stun is whatever version you need to cover the recast for your charm. Color Flux with Charm, Color Shift with Beguile, Color Skew with Cajoling... (wrong here... you have to mez after you start using Cajoling... more later). Root is the key to recharming instead of dying, as you keep the enemy mob rooted at all times--thus when charm breaks only the ex-pet rushes you. Your Single Mez should be your strongest version (especially after breaking charm and needing to med for a bit before killing pet or re-charming), but after you need Cajoling Whispers to charm, you'll find that Color Shift doesn't buy you enough time, even if you backpedal a long way off. At this point it's necessary to use Mesmerize (level 4) to hold the mob still while you cast your charm. I typicaly drop Mesmerize right into the single mez spot, and honestly don't even need to mesmerize much. Usually charm will hold through two fights, so just don't press your luck going for the third.....

...
Honestly this is about all there is to the real essence of charm soloing. There's more to it than just this, but that's the stuff you need to know... the rest you pick up with experimentation. Word to the wise:

You will have horrible charm durations. You will be chased to zone or die horribly. You will get a train on you that you can't do anything about. And non-smokers die every day.

(You will also get the hang of it, and have amazing stories to tell about that one pet that killed 5 mobs in a row and you finally had to blur it because it was too tough to nuke out still.)


Tactics alittle more updated with reference to a 53rd spell.
Last edited by Blingx; 04-18-2011 at 02:53 PM.. Reason: ...., top