I have to wonder how many people applauding this nerf actually played an enchanter past 50 and used charm. I considered myself pretty good at it, and even in a group with a charmed pet, to AFK or get distracted for even 30 seconds could mean your death. I had allures sometimes last the full duration, but I also had some charm breaks after less than 10 seconds (albeit those were rare). To summarize, the duration of the spell was already extremely erratic at times, and if your charm happened to break on a large pull you're trying to mez, it was already highly probable you'd nearly die or wipe.
As of now charming is essentially useless. Charming should be dangerous, but not broken beyond practicality as it is currently. If you want to nerf it, fine, but can we tone it down a bit? Even with tash and malo on a light blue mob, it would not stay charmed for more than 2-4 mins, usually breaking within 45 seconds and quite often within 10.
If your plan is to make enchanters nothing more than mez and buffbots ala Plane of Sky, you're well on your way.
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