I going to make a personal list of Luclin Cons and Pros:
Pros:
-Significant upgrade to environment graphics - new amazing design zones like Ssra, TV, Seru, Kata, Deep
-New player models!
[You must be logged in to view images. Log in or Register.] ok not all of them as great as they could be, but mostly better and more realistic that they were before. Exceptions probably the shorties - they never were very different to begin with, but now they totally indistinguishable
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-Most of the new npc models are very cool - Gorgons, Shissar, fungoid fiends
-Vah Shir
[You must be logged in to view images. Log in or Register.] Ok given that players (myself included) were asking for Kerrans to be made playable, but oh well
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-Beastlords - just awesome
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-Horses!
-new weapon models
Cons:
-Nexus and Hubs (factionless Shadow Heaven) - could have been done better rather than all out access (thought PoK was way worse)
-Some silly looking mobs: netherian 'aliens', rockhoppers (cartoony looking dinos)
-unequal zone range progression - many redundant areas
-despite massive new high def textures, still poor outdoor zone design - barely any landmark features (just like the old world)
-pain in the arse Seru/VT key progression, which requires ton of individual farming which is totally pointless time-sink (same goes for bane weapon quest which has to be for just a single mob in netire expansion)
Uncertainty:
-AAs - interesting concept in theory but poor implementation in a form of endless grinding. I would design this better
overall i would give Luclin 8/10
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