Quote:
Originally Posted by mwatt
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RE: There are a lot of people in guilds, and it takes a while to get items for every person. Also, if a mob camp yields a sellable resource, and a group of people see it as worthwhile to exploit that, then they are going to try and keep it locked to enjoy the fruits of a continuous resource..
You are talking out of both sides of your mouth here. You can't claim the lockout is just to get items for every person and at the same time say that people are locking out to exploit it (which is almost certainly the truth of the matter for some items, like the COS for instance).
RE: Not everything is about you bro.
I can't believe that you have the chutzpah to say this. What is going on with these camps is very much a function of selfishness. I'm not the one keeping people out of these camps. Chutzpah indeed.
RE: ...who are you to say that that goes against the original theme of everquest?
Me? I'm a nobody. Just someone that played the original EQ from the second day of launch for 6 solid years. I know nothing about the way the server was. I've been around for a while, but I know nothing about the nature of the board games and muds that this game was derived from.
RE: Why is that the end of the story? Just because you say so?
It's a manner of expression. Give me a break. If you have to try that hard to find exception to what I said, methink thou doth protest too much.
The more I think about this, the more I think the rule of allowing the current controller of the camp to completely dicate how it gets passed on needs ammendment. It seems as if it would be more reasonable to require the next people in line to be present when handing over a camp.
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You guys are completely missing the implications of what you're trying to advocate.
You want some system where people who just show up at a camp must be put in line for it, but what about the idea of group balance? Or does this only apply to easy camps? Who determines what's an easy camp? Do you expect the GMs to sit down and write up some list of what camps being camped by what levels would require people to be allowed in the group just because they showed up? Or do you want to put more strain on GMs and have them constantly having to go to these hot spots and arbitrarily decide if the group is holding easily and if they should force them to let some other guy in?
The bottom line is, if a group is camping an area, at what point does it become "fair" for you to be forced into their group? At what point does it become "fair" to push the group out of their camp? Oh, right, it never becomes fair to do either of those things. Not at the CoS camp, not at the tstaff camp.