So as already mentioned, critical resists will cause agro. All resists will display a resist message but you won't know it's critical unless they start running at you. Charisma is supposed to impact the success of landing a lull type spell.
The line of spells going from Lull to Pacify progressively make the agro radius of a mob smaller. None, completely eliminate agro, so take that into account when pulling mobs or lulling to run past them. Don't pull right through or run directly through mobs you lulled.
My experience from leveling my Paladin is that you will get more resists at lower levels but it isn't necessarily because of the spell you used. In general you see more resists on blue creatures at lower levels because the level disparity isn't as large between you and blue mobs as it is when you are at higher levels. Expect to get resists and be prepared to root.
People have said that higher level spells get resisted less, I don't think that is necessarily true. However, they do reduce agro radius further so take that into consideration when determining if you want to spend the extra mana for the higher level spell.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
|