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Unless the server is supposed to emulate Everquest 1 month before Planes of Power release, then it should have 2 LoS checks:
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I'd assume the server is emulating everquest with something the devs can get as close to a balance that a majority of people agree on.
0 pipe dreams, 0 reference to what individuals want, but a reasonable balance that takes into consideration several opinions on how it "should" be to get close to a balance.
I'm sure every input will be taken, but at the end of the day i doubt we're going to see an EQPVP server emulating classic pvp.
As an example since we're talking about LoS, Null actually implemented a system which had 2 line of sight checks, one at the start, and if the target moved behind a wall the last check reduced the range of the spell by 50%.
I think it was fair, and in the middle, you can argue either way, if you don't think from a point of view where you take in everybodys opinion, that this wasn't a great balance, then you don't want balance.
I don't see why we should regress when changes were obviously made after mistakes were made, there are a lot of pvp balancing issues that were changed on live i don't see why we should ignore the obvious ones which fucked up pvp.