god whermacht i couldnt get through reading this whole thread but i have to say something: whether it's classic or not, no one should be resisting shit 100% at 120 resists. i think it's good you went through to make exceptions for certain classes and increase the chances of their shit landing.. but those spells are not the only ones that should have a chance.
also, running around a corner to avoid every spell cast in retarded. casters should not have a 2nd LoS check, because that would gimp them and make the pvp unbalanced.
side note: i like knuckle's tier-system in general. think there should be more tiers and put closer together, to make the resists scale more smoothly though.
when making a pvp server you have to actually adjust some shit to customize the fit to PVP.. everyone knows ppl will be running with full resist gear, so having 100 mr shouldnt make you immune to root. i actually think the root/snares were pretty balanced on vztz.. you could get hit by root, mostly resisted it, but if it hit it only lasted like 1-10 seconds. it was nice.
edit: o and i always liked the idea of maybe tweaking the resist system with each expansion.. or at least for velious.. because by that point ppl can have insane resists
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