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Old 04-16-2011, 12:59 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
So all or nothing nuke? no partials?
You're getting too far ahead here. You first have to implement when full resists occur then do some arena testing. Then you adjust how aggressive you want your partial damage modifiers from there. If you test it and think casters would be underpowered with any partial damage modifier thrown in the mix, then sure, leave it at full or nothing. If they do too much damage, then set an aggressive partial modifier.

We already have PvP spell damage reduction so it's just something you have to test to see what's balanced.


Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
You graph makes it too easy to achieve resists for the most common stats mr,cr, and fr.
It's the same resist curve for every resist stat. Seeing as how malo, mala, and tash spells nullify any resist buffs someone has as well as debuffing them, it's easy as shit to nuke people. Run the numbers yourself.

If your character had 120FR and +55FR in buffs from a druid for a total of 175FR, getting malo'd would bring you down to 75FR. If you were then nuked by a cleric (with -25resist mod on their nuke), you would resist his spells 25% of the time. You would resist wizard draughts 0% of the time.


Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
I know comfortably i wont be get nuked much.
That's where you're wrong. Look at my above example. If you get debuffed and don't get it off, you're gonna get roasted. It's not that easy to dispell yourself in mass PvP with a bunch of melees running around plus the -50 resist mod stuns from other casters too. Some people will just keep fighting, others will try to run and hide till they get it off. Even in 1vs1, you're not guaranteed to get it off fast due to stuns to interrupt you.


Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
The graph is "ok" while people are lvling from 1-50 and gearing up. Once people get geared up with just a few pieces of gear you will see a lot of resists.
How is it just "ok"? Even if you had 160FR completely unbuffed (who has that during kunark?), one malo takes you to 115FR (also nullifying whatever resist buffs you had too), then all base nukes are -25mod to lower it even further to 90FR. You would fully resist standard nukes 70% of the time and resist draughts 45% of the time. If you manage to get one resist that high unbuffed, you probably gimped HP, AC, and every other resist. I don't see anything needing to be changed till possibly endgame Velious when large resist items start to appear.


Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
You need to give up on creating your melee paradise.

Casters need help not nerfing.
Here comes the inevitable Macken whine posts. All the stuff I posted is an enormous bonus to casters in comparison to EQ live. Don't compare what I posted to the delusional world of TZVZ where whirl till you hurl works in PvP because this server isn't TZVZ. If you can't even come up with a resist alternative yourself, you have no right to whine either.

You also tried to claim "There is no LOS check at end of casting". Once again, this isn't the TZVZ server that nobody wants to play on where 6 mages port into a dungeon, invis to your camp spot, nuke everyone to death in 3 seconds, then gate out. I was in the guild that did that all day for god's sake. Caster's aren't supposed to dominate outdoors and inside dungeons at the same time. I don't know anyone stupid enough except you to try and claim wizard stuns should last the full 8 second duration either while also hitting for 750 damage.


Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
also dont change the game making stuns shorter negates there use dont try to rewrite eq just balance it
Stuns landed 0% of the time on EQ live PvP servers. Having them land at all is an upgrade, not a nerf. If you're some kind of little kid that's only played TZVZ and doesn't know this, don't bother posting in a thread discussing resists for an "EQ Emulator" server. You were also dumb enough to mention "Shawl of protection" like everyone on the server has them when only like 1% or less will.

For the 2nd time, if you're too dumb to even come up with your own resist system to post, don't cry like a girl to people that do post one.
Last edited by wehrmacht; 04-16-2011 at 02:19 PM..