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Old 04-16-2011, 12:19 PM
Sniperfire Sniperfire is offline
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Join Date: Apr 2011
Posts: 227
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
If anybody wants to whine and claim this is a bad system, go ahead and post your own and we'll see if it looks any better. With the one I posted, a warrior walking around unbuffed with 120 fire resist (which is a shit ton for kunark, probably would need the best warrior usable items in the game in every slot) would resist a wizard draught 45% of the time. If he had malo cast on him, he would resist draughts 0% of the time.

If the warrior was buffed with 55 fire resist buff from a druid to reach 175 fire resist, the wizard would have to use lures. If he had malo or mala cast on him while that druid resist buff was up, his resist would go from 175 to 75 due to changes in malo/mala listed in the first post.


- Malo & Mala - while debuffed by either of these spell lines, they do their normal debuff value as well as nullifying the effects of any cold, fire, magic, and poison resist buffs you have up until it wears off. This would affect bards too, so no more invincible training machines.


I think people are going to have a hard time trying to claim this system is anywhere close to being unfair to casters. It can be adjusted again once Velious is released if necessary.
120 fire is easily attainable in kunark.....also dont change the game making stuns shorter negates there use dont try to rewrite eq just balance it

shawl of protection and start resists and your 1/2 way to 120 with one item on... caster stun durations are important for them to operate properly

i went back and read this again and its very clear to me your an idiot...this is the biggest pile of shit ever to be called a post imo
Last edited by Sniperfire; 04-16-2011 at 12:26 PM..