View Single Post
  #5  
Old 04-16-2011, 11:42 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

If anybody wants to whine and claim this is a bad system, go ahead and post your own and we'll see if it looks any better. With the one I posted, a warrior walking around unbuffed with 120 fire resist (which is a shit ton for kunark, probably would need the best warrior usable items in the game in every slot) would resist a wizard draught 45% of the time. If he had malo cast on him, he would resist draughts 0% of the time.

If the warrior was buffed with 55 fire resist buff from a druid to reach 175 fire resist, the wizard would have to use lures. If he had malo or mala cast on him while that druid resist buff was up, his resist would go from 175 to 75 due to changes in malo/mala listed in the first post.


- Malo, Mala & Tash - while debuffed by either of these spell lines, they do their normal debuff value as well as nullifying the effects of any cold, fire, magic, and poison resist buffs you have up until it wears off. This would affect bards too, so no more invincible training machines.


I think people are going to have a hard time trying to claim this system is anywhere close to being unfair to casters. It can be adjusted again once Velious is released if necessary.
Last edited by wehrmacht; 04-16-2011 at 12:33 PM..