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Old 03-01-2018, 03:34 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
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Felwithe guards. Junk up because they dispel like crazy and don't use a pet because that'll change their behavior to cast stuns, heals, and lay on hands.

Burning Woods giant fort.

Faerie dragons and tar goos in Wakening Land.

Raptors in TD if you're feeling saucy. They're pretty dangerous due to their HUGE aggro range and near-sow run speed, and it's popular quad spot for druids, but it keeps you attentive and on your toes and because death is quick and corpse runs are long.

Rats in the mischief is a bad idea. There are a few wanderers with paths you need to learn or you're gonna have a bad time. There also isn't a lot of room to run around if root breaks and you need to put some space between you and the mob before recasting. They are also higher level than all your other options so you'll have more trouble keeping them rooted, they hit pretty hard, and have a fair number of HP. You'll burn through peridots recasting manaskin every time root breaks. Which it will, often. Go there if you hate mana efficiency and want to have a real bummer of a time. You'll also need to get a library card (not a trivial task, short of finding one for sale for 2-5k) before you can do card combines.
Last edited by Bummey; 03-01-2018 at 03:39 PM..