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Old 02-27-2018, 07:48 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The average non raid time population [which is when "gathering" would occur] is around 50-70 players. There were 13 servers upon launch of EverQuest in 1999. That would be around 7,307 players per server. However, PvP had a smaller playerbase. A healthy guesstimate is Rallos Zek had around 2000 concurrent pop. That would put the current Red 99 pop size at around 1/30th of the pop size of classic Rallos Zek.

Also not sure what any of this has to do with any point of my response, which is that even when this server had a larger pop upon release with far less zones there was no gathering or mingling of any kind.
I was there in 1999. 95% of you were not and are just talking out of your ass. The population numbers were not hidden from the server select list at launch in 1999, that was a later change. The number was visible on the sever select screen.

I can testify Rallos Zek had a concurrent population of around 1,700 - 2,000 players at all times up until about Velious with launch peaks of 2.5k-3k. Velious launch pre-Luclin marked a steep decline in population for the main PvP server.

VZ/TZ had a similar rollout to Rallos numbers, 1,500 concurrent. VZ/TZ servers were created because Rallos was breaking 3k players on weekends concurrent consistently. SOE decided the market was there for more PvP. VZ/TZ were not launch PvP servers and did not exist in 1999.

Sullon Zek never had more than 1k at launch and subsequently fell to 300 within 2 years. As Sirken said, it was a failure from the word go.
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Last edited by AzzarTheGod; 02-27-2018 at 07:57 PM..