Quote:
Originally Posted by skarlorn
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ZEMs lead to terrible player behavior like thinking your only xp routes are thru HHK goblins and Mistmoore
I recently came across the usual scene in HHK. One party killing all of basement and a bunch of people sitting there, waiting on a list. There was a cleric, enchanter, and tank. How fucking dumb do you have to be to wait for an hour or two, getting 0 xp, for a spot in a good group instead of forming up with the people around you and go xp elsewhere? I ended up taking those scrubs into sol a and we had a neverending stream of goblin scum to kill. But if Sol A had been full, i assure you i could have found another xp spot and gotten there within 10 mins
forget about ZEMs you'll see a lot more of the game
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I agree with you that the waiting list thing is terrible. However, the reason why this is (which was later fixed) is not because of the modifier, but more effectiveness. Velious mobs (as you know) have a LOT more HPs.
If this was ever balanced across, then you would see far more diversity.
Last year, Kedge had a massive ZEM modifier. My group and I had the zone to ourselves for 3 1/2 weeks. No one regularly dared to enter, despite the modifier. So I would say that ZEM modifiers for less traveled zone is a GREAT motivator.
I did the same with Kaesora. Beautiful zone, almost always empty.