Quote:
Originally Posted by Goryani
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Changes required to fix the issues most commonly associated with Luclin seem far far far far easier than skipping it and rewriting PoP.
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The idea wasn't to rewrite PoP at all actually. The only thing you would have to do is place the important NPCs that are in PoK and PoT in to the old world zones. When you think about it there were a ton of NPCs in those 2 zones that were just vendors, a bunch of guild masters and other redundancies, and some were just roaming around to make the place feel more alive. In other words many NPCs can be completely left out instead of being relocated.
Quote:
Originally Posted by Goryani
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1. Create 4 different Nexus in 4 different locations on the moon so they can't be used as teleports to the old world.
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If you don't have the moon you don't need teleporters to it.
Quote:
Originally Posted by Goryani
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2. Overhaul the bane weapon issues.
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If you don't have the creatures on the moon, you don't need bane weapons for them.
Quote:
Originally Posted by Goryani
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3. Rename Vah Shir to Kerran.
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And you would still end up with cats on the moon.
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Basically, the only reason I came up with the idea in the first place is because Nilbog and others hated Luclin all together. Since it's not my sandbox and I don't know the first thing about how to run a server why would I come up with an idea that would never see the light of day?
Of course even the idea in its current form will probably never see the light of day but it's fun to daydream.
Anyway, I still stand by the fact that by introducing Luclin you are introducing the Bazaar and cities that any race can roam around freely in by default which equals central hubs that everyone can congregate to with practically zero work or risk. This defeats the purpose of getting rid of the Plane of Knowledge. If you include places like Katta Castellum, Sanctus Seru, (and more importantly) Shadow Haven, The Bazaar and The Nexus then what's the point of leaving out PoK?
The lower level Luclin zones only serve to detract from all the lower level zones already available in Norrath. I highly doubt the server population would ever get so big that it would warrant adding those tons and tons of locations.
Basically the only reason Luclin worked was because The Nexus and those hub cities existed. Without them it's simply not convenient to adventure there.
The Nexus and those hub cities just so happen to be the cause of, what many agree, started the decline of Everquest.
On the flip side, The Planes of Power expansion was the epitome of MMO raiding and by simply changing the way you get to those zones you leave intact the original feel of Norrath. PoP was practically written as the last chapter of Everquest, where as Luclin felt like a major sidetrack.
Again these are all just my opinions and this thread is just a thought experiment. But it's one I put much thought into.