Quote:
Originally Posted by Rygar
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The hole is a great zone for progressive advancement. Rares pop with any placeholder so no need to stick in one spot, and you can fight to teleporters to get out. It is a massive zone with probably nearly 400 mob spawn points.
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definitely. HS is really good about this too.
It's really a pity that they didn't do a better job randomizing the named spawns to encourage crawling. My most fun EQ experiences are all active crawls in dangerous dungeons with muh pals.