Thread: NPC Spawn Issue: Lower Guk Pathing Needs Fixing
View Single Post
  #2  
Old 10-20-2009, 12:44 PM
Allizia Allizia is offline
Sarnak


Join Date: Oct 2009
Location: Texas
Posts: 234
Default

To be more specific, here are the issues I have noticed:

Dead side:
Ghoul Sage and Scribe (and placeholders) will path through the walls, if they stop to cast or a pet catches their attention the will stay in the walls where you cannot cast on them

Right outside of the sage room a level 50 shaman pet somehow agrod something from live side through the ceiling or floor, the pet backed off and approx 3 minutes later a massive train of minotaurs hit us

If you pull the back right wan ghoul in the executioner room from the right side stairs, he will veer off to the right when running up the stairs and disappear, then bring a massive train a few minutes later

Live side:
The Evil eye will get stuck in the wall under his spawn point, same issue as with Ghoul sage

The tunnel between the evil eye and the room with 3 frog spawns and prison cages directly before it has a few dead spots that will cause pets to run all the way around minotaur patriach room, bringing a massive train