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Old 04-14-2011, 11:42 AM
tristantio tristantio is offline
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Join Date: Nov 2010
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I think original EQ team had the best idea of risk vs reward and am happy to see it still in tact on p99.

When looking at a game like WOW there is absolutely zero (or a trivial amount) of risk, with lots of rewards. This makes the game less of a challenge and more of a time sink (complete activity, receive rewards, repeat).

In EQ the risk/reward was closer to 50/50 and if you fail you receive a punishment that is almost equal (or worse) than the reward would have been. This makes the game challenging and adds a real thrill to it.

Corpse runs help add to the risk factor. Most adrenaline junkies who do things like skateboard/motocross have considerable risk (and rewards) and as a result only a limited number of people partake (they don't want to risk getting hurt). If those had no risk everyone would be able to be a pro as the only thing required would be the time spent learning the moves (fear would not be an issue if you knew with 100% certainty that falling 30 feet off a huge jump would not even bruise you).