baalzy, my mistake, that wall of text was meant to go to yorumi =P Somehow i thought that was his reply.
As far as classes and abilities go - no I don't ask that classes to be made to be just shades of each other, where everyone can tank, nuke and heal, so there is no difference between them.
I am asking so classes DO NOT get CONVENIENCE type abilities as substitute to COMBAT abilities, to get a UNFAIR bonus over other classes.
And NO, this is NOT Live, "live unfair" doesn't apply here - the classes SHOULD BE balance in such way, that there are no overpowered or underpowered classes, and utility/cash making abilities do not become substitutes for combat abilities.
A common trend: if you want to play a warrior - start a necro - I wasn't the one who come up with that. But this is how MOST people do it, and I will do it this too, cause - this is how game is set up.
But what my heart knows- its WRONG
PS - I am NOT proposing to change anything in Classic EQ (Classic is Classic - this is how things were, its simply a matter of fact) - But I am simply listing things that were poor design choices.
|