Quote:
Originally Posted by baalzy
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Until people bind near a raid mob and rush it constantly at full gear with no rez effects.
Then get a cleric to click-stick them however many times is needed after the raid.
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again you exaggerating.
There is is a difference between not having your items rot on your corpse and "instant gratification" which you claim will follow in any other case, while there is in fact a huge range of OTHER things in between.
EQ1 is great simply because it was first, and for the longest time "the only" and one of a kind. So was the first automobile, yet 100 years of improvements have shown that we can do A LOT better.
Just look as something simple as BIND - do you find its fair that casters could Invis, Bind and Gate almost anywhere they like, while as melee it was a major pain to get anywhere, like traveling from Qeynos to Freeport, and than stand at the gates crying for 3 hours trying to get a freaken Bind? (No, I don't mind the TRAVEL, what I do mind, is being unable to get a bind, while others can with no effort)
How about cash generating spells which some classes get while others don't? Why should wizards and druids rank in plat for their class ability like ports, while rest of us have to live of scraps trying to buy that dem banded or bronze?
Again, I am not asking to give every class a teleport, and yes PoK books did SUCK, but then why wizards and druids get a free port them? Make port spell use a reagent which costs 50-100plat - then let those suckers walk if they don't want to spend it! (my main on live was a druid btw =P)
How does it fair when enchanter can sit and cast Clarity whole day, pulling cash out of thin air essentially for no effort?
And what should warriors, sk, palies do? "/auction 45 warrior LFG! Will tank for plat!"
The list of things that COULD HAVE BEEN DONE BETTER, but WITHOUT turning into "instant gratification" can go on and on.
Yes, admit, things like that were not immediately obvious back them. But this doesn't mean they not relevant now, when we can look back at 10 years of development and see what turned out to be for better and what for worse.