Thread: New server
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  #4  
Old 01-18-2018, 10:04 PM
Caravelle1 Caravelle1 is offline
Sarnak


Join Date: Oct 2010
Posts: 252
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Here's some pvp ideas I've been fiddling with:


Remove level based resist and melee hit chance. Meaning a level 1 can land spells on a level 50.

Cap root/stun on players at 1-2 ticks, snare at 1-3 ticks.

Lower values of movement altering effects, lower snare speed and lower sow speed.

Innate procs of any PC melee attack to apply a snare to Target. Making it harder to kite.

More available shadowstep type abilities that drag or push clients.

Percentage based damage built into every direct damage spell.

Discord style death and loot with full item drop - all items drop but there is a chance that items are destroyed with player death.

1-2 hours to max level.
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I was thinking these changes would mitigate the problem of one group or team getting overpowered with gear. By giving punishment for death, but not too severe. Also a lowly geared player can still have positive impact in a fight.
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