Quote:
Originally Posted by Kika Maslyaka
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you mixing apples and oranges here.
No one said remove Xp penalty on death or add 10 min Immune timer, or re-spawn right outside where you killed.
The talk was about CR ONLY - which is dumb.
You can argue all you want that it adds difficulty to the game, but what it adds in reality is a time-sink full of frustration
It doesn't make say killing Nagafen any more difficult, it only makes it running back every time more annoying.
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I may be mixing apples and oranges but you are setting up straw men so you can knock them down. I never said corpse runs add difficulty. I said CRs suck. I said they are supposed to suck.
As you said, all a CR really amounts to is a time sink. That being the case maybe I wasn't mixing apples and oranges after all. Experience loss is a just a time sink as well. And if you don't spawn right beside your bodies the only other option to eliminate CRs is to spawn with all your loot. Ok, where do you respawn? At the nearest town? At the dungeon entrance or zone line? If you don't respawn right were you where you would have to run back (assuming you want to keep fighting there) and OMG that's a time sink.
The crux of this whole argument is whether or not death should hurt enough to make people dislike dying. It's all just a matter of degrees. In my opinion, if dying isn't painfull enough to upset you at least a little then it isn't painfull enough. Dying
should be unpleasant. People
should hate it when it happens.