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Old 04-13-2011, 05:47 PM
yorumi yorumi is offline
Aviak


Join Date: Mar 2011
Posts: 81
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Quote:
Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
They have a name for that. It's called: Bad Game Design.

ROFL, I can't... I don't believe CR is the reason people come to play Everquest, or that it even enters in to their mind. I also disagree that the only excitement involved in grinding exp is, the chance you might have to do a hour long corpse run. The excitement for ME, is a chance at loot, being able to learn my character better, enjoying the group experience. Basically everything BUT corpse runs.
Well you're totally wrong, there are people who think about corpse runs and I'm one of them. There's a huge difference between "oh no I died guess I'm not running around there anymore" and "oh shit I might lose my corpse and be freaken screwed." I like that aspect of the game, it added real danger to zones. You may not like it but you are not everyone stop thinking you are.

Quote:
you mixing apples and oranges here.
No one said remove Xp penalty on death or add 10 min Immune timer, or re-spawn right outside where you killed.
The talk was about CR ONLY - which is dumb.
You can argue all you want that it adds difficulty to the game, but what it adds in reality is a time-sink full of frustration
If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.