SKs are fun but lack group utility. FD is the one real saving grace and the possibility of instant click invis makes life much easier.
Paladins are a strong class. Group utility is very good with roots/stuns/lulls/heals/buffs. Late game Rez, heal over time, and superior heal put the icing on the cake.
Both knights suffer low damage output but have excellent on demand aggro.
Properly twinked warriors are a lot of fun 1-30. 35-51 is a sorely rough patch where relative power dwindles for a class that lacks utility. From 52 onward power increases exponentially. Warriors only have utility in the form of procs/clicks but these options open up nicely from 50 onward (assuming the warrior acquires the items). Warriors put out respectable damage and are defensively unmatched. Very powerful class late game.
As for the OPs question ... that depends entirely on your perspective and what you like.
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