
01-16-2018, 04:53 PM
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Planar Protector
Join Date: Nov 2015
Location: Minnesota
Posts: 1,942
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You are infringing on my ClassicQuest Loramin, I was researching this same thing!
https://web.archive.org/web/20010822...ve/arc27.shtml
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Zone Modifers
carmageddon wrote:
[Quote from original post: ”We all know what zones are gonna be upped exp wise ( it still isnt gonna make anyone go to kerra isle or eruds crossing though) but are any zones gonna get xp modifier decreased? Much of what you add does have a downside that always isnt announced. Like yep the hybrids will lose more exp on death then before. Please tell us ahead of time yes or no, whether popular spots like lake of ill omen might get modifier downgrades too. Thank you.”]
No, we are not reducing the zone experience modifier in any zones. And, well, we did announce that hybrids will be losing more experience on death… (of course now I need to explain that they will also be gaining experience at a faster rate that offsets that increase in death penalty, so that it won’t be taken out of context).
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About Paw
In our campaign to make some areas more appealing, we have increased the experience modifier in Guk Top as well as all the others previously mentioned. Experience in that zone will be increased by about 12%.
Also, we’ve made some small changes to Paw that will make it much more player friendly. You’ll have to check it out to see exactly what was changed, but we think you’ll like it.
(heh, note the subtle attempt to convince the players to go to Paw and look at it! I’m so sneaky.)
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- While not mentioned in the Producer's Letter, the Zone Experience Modifier has also been increased in Guk (guktop), by roughly 12%.
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https://web.archive.org/web/20010822...ve/arc28.shtml
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Well, before launching new servers we're going continue to analyze where players are at, what zones are crowded, and what zones are underused. Significant experience bonuses are going in next patch for underused zones (mostly dungeons).
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https://web.archive.org/web/20010822...ve/arc76.shtml
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Skyfires & Coin Looting
As I commented in another thread today, coin loot is indeed lighter for many areas of the game. Skyfire included.
In other zones, the "big" outdoor critters are an exception to other things in the zone, allowing for more loot to be handed out since there are less of them to go around. However in Skyfire, *everything* is pretty nasty, with those encounters being the rule rather than the exception. Many groups can hunt there nonstop and never run out of things to kill. Given that, they just can't drop the 10-30pp per kill of other encounters.
As for the XP, the mobs in Skyfire give more experience than mobs of a relative level in any other outdoor zone in the world.
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I think the lesson here is the EQ team evaluated under-utilized dungeons and adjusted the ZEM accordingly to entice people to exp elsewhere (although they did NOT decrease ZEM in over-populated areas). So while these values may not necessarily be made to match P99, they could reflect current P99 conditions.
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Wedar - Level 60 Grandmaster (Retired)
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